![]() Was it trying to do games technology and support the next CD ROM titles, or was it trying to make internet games? In fact, Brian Fiete and the programmer of Peggle didn't go to a game developers conference one year and so they spent a week and made this little boardgame called War Dogs. John Vechey: We were in the internet division, WON.net, and it was a really a pretty bad division in that it didn't know what it was trying to do. Through that connection Ken called us up and was just like, "This is kind of cool what you guys have done, you've made this game, that's sweet, the internet is going to be big for games, let's chat,” and we got hired to go work for their internet division when we finished college, which I thought was cool because I was totally failing out. He saw the game online and was like, "Hey that's a pretty cool game, let's chat.” They ended up licensing the game for us, and then my Aunt's friend's parents were next-door neighbours with Ken and Roberta Williams, the founders of Sierra. Jason, the third co-founder was working for Total Entertainment Network which became Pogo. So we made this internet only action game called Ark, and we ended up putting that live on the internet and we had rented a server and everything. He actually got me – he cosigned for a loan for me to get one, which was almost like him getting me one! And I met Brian Fiete in class and then we were both programming, he was a good programmer and I was a bad one, and I said, "Let's make a game." I was like, “Woah, I want to play against people!” and he said, “It's much harder than you think,” and so then I personally thought “that's a bummer” because what's the point in connecting things unless you can play games? But other than that I had an Atari and Nintendo growing up, I never had a computer, and then at college my dad got me a computer.
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